Ships and Shanties — Forge your legend upon the waves

Survive the unforgiving North. Build your ship, gather your crew, and venture into a world of storms, steel and forgotten legends.

Illustrative artwork

The world

A world forged by storm and steel

An unforgiving maritime world, and the freedom to make something of it.

Ships and Shanties leaves you on a cold, weather-beaten coast with little more than your hands. Gather what the shore offers, craft what you need, and work towards the ship that will carry you out to sea.

From there the story is yours: shaped by the vessels you build, the places you discover, and the companions who sail beside you.

A misty fjord at dawn with a small longship between tall dark cliffs.
Illustrative
Sheer walls, still water and a lone sail in the mist. — illustrative artwork

Core experiences

Everything the North asks of you

A beach camp at dusk with a fire, a sailcloth lean-to and a beached longship.
Illustrative
A shelter of sailcloth and timber beside a beached boat as the light dies. — illustrative artwork

Survive the North

Gather resources, craft essential equipment, overcome the weather and the land, and build the foundations of your adventure. Everything begins with what the shore gives you and what you can make of it.

A longship hull under construction on a slipway, lit by warm lanterns against a blue dusk.
Illustrative
A hull taking shape under lantern light. — illustrative artwork

Build your vessel

Begin with a hull and develop a ship capable of carrying you into increasingly dangerous waters. In Ships and Shanties, the ship is not an accessory. It is how you grow.

Ruined stone arch and standing stones on an islet at night, turquoise runes glowing.
Illustrative
Standing stones and a broken arch, runes glowing faintly under moonlight. — illustrative artwork

Explore the unknown

Discover islands, fjords, settlements, ruins and forgotten maritime landmarks. Sail past the edge of what you know and find what the weather has been hiding.

A longship at night with lanterns lit and cloaked figures standing along the gunwale.
Illustrative
Lantern light and a crew at the rail, far from any harbour. — illustrative artwork

Sail together

Take the voyage with friends. Share the work of survival and construction, and experience seafaring cooperatively.

Two longships in a storm under dark clouds with rain and lightning.
Illustrative
A ship heeling under a black sky as rain drives across the water. — illustrative artwork

Face the dangers of the sea

Ships can be equipped for naval activity, including different categories of mounted weapons. Out past the harbour there is no promise of a safe return.

Shipbuilding

Your ship. Your creation. Your legend.

From a bare hull to a vessel ready for the open sea. Step through the journey.

Lay the hull

Every ship starts as a hull foundation: a keel, a stem and a stern, and the frames that give a vessel its shape. It is modest, and it is yours.

  • 1Keel and frames

A conceptual progression drawn from the game’s design intent. It is an illustration for this website, not a depiction of final in-game ship stages.

CONCEPTUAL PLANILLUSTRATIVE · NOT IN-GAMEN1

The world

Beyond the horizon

Geographically real, mythically curated.

A cold coastal world, harsh and beautiful, where the weather is as much an adversary as anything you will meet. The art direction draws on places like these:

  1. 01Black spruce coastlines
  2. 02Fjords with sheer rock walls
  3. 03Storm beaches strewn with wreckage
  4. 04Pine highlands
  5. 05Frozen marsh
  6. 06Volcanic blackstone islands
  7. 07Whale-bone coves
  8. 08Ruined sea shrines
Black volcanic islands with glowing orange fissures at dusk, a small ship in the distance.
Illustrative
Volcanic rock with ember veins glowing against a smoke-dark dusk. The compass rose is decorative and is not the in-game map. — illustrative artwork
A misty fjord at dawn with a small longship between tall dark cliffs.
Sheer walls, still water and a lone sail in the mist. — illustrative artwork
Ruined stone arch and standing stones on an islet at night, turquoise runes glowing.
Standing stones and a broken arch, runes glowing faintly under moonlight. — illustrative artwork

Cooperative multiplayer

No legend is forged alone

Warm light against a cold sea: the best part of any voyage is who is on deck.

  • Share a world with friends and plan the voyage together.
  • Divide the labour of survival, construction and exploration.
  • Face difficult encounters as a crew, in a game you host yourselves.

Joining through Steam friends and by direct connection are both part of the intended multiplayer experience.

Progression

From driftwood to legend

Higher tiers are not shinier. They are more storied.

  1. TIER I

    Driftwood

    Rough survival gear: driftwood, rope, hides and basic iron. Made to get you through the first cold night.

  2. TIER II

    Raider craft

    Functional gear with better leatherwork, broad shields and fragments of mail. Practical, and starting to look the part.

  3. TIER III

    Clan pride

    Embossed metal, carved details and dyed cloth. Heirloom pieces that tell where they have been.

  4. TIER IV

    Legend

    Rare metals, subtle runic inlays and the quiet weathering of the supernatural. More storied than shiny.

These tiers describe the direction of the game’s equipment art and progression. Item lists, recipes and statistics are not final and are not shown here.

Media

Glimpses from the north

Open the full gallery

Until in-game screenshots and trailers are approved for release, this gallery shows illustrative artwork made for the website. It is labelled as such and is not gameplay footage.

Development journal

Tales from the shipyard

All updates

The shipyard is quiet

The first entry in the journal is still being written

Development updates, feature reveals and shipbuilding progress will be published here as they are confirmed. Nothing is posted until it is real.

Every voyage begins somewhere

The sea is calling

Follow the development of Ships and Shanties and prepare for the journey ahead.

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